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Cytosis's endgame would be to complete the transformation into the whole WoW environment; i.e. it would ultimately become an MMO. Battlefield 2 Cytosis was originally going to create a Warcraft 3: The Frozen Throne-based video game named Knights of the Frozen Throne, but the project was canceled due to the game's high level of difficulty. References Category:3D real-time strategy video games Category:Cancelled Windows games Category:Cancelled PlayStation 2 games Category:Cancelled Xbox games Category:Upcoming video games scheduled for release in 2020 Category:Video games developed in the United States Category:Multiplayer and single-player video games Category:Real-time strategy video games Category:Video games set in the United StatesQ: Automatic reference counting I'm looking for a technique/algorithm which can do: Create a new object which will only exist inside an enclosed scope, and hold references to all its sub-objects Add the new object to a list Remove the object from the list once the enclosing scope is destroyed Is there any popular technique used in industry to achieve this kind of functionality? I've googled a bit and found many implementations but I'm not sure if they are practical or whether they would perform well. Any ideas? A: Just create an object that stores all of the references and destroy it when the enclosing scope is destroyed. void Outer() { Outer_Obj = new Outer_Obj(); } void Inner() Inner_Obj = Outer_Obj->GetRef1(); Inner_Obj = Outer_Obj->GetRef2(); Inner_Obj = Outer_Obj->GetRef3(); Outer_Obj->GetRef4(); Outer_Obj.reset(); // now we can clean up all of the objects. Inner_Obj.reset(); Other approaches to creating object references that are safe to use: Use a factory that creates objects that have a single reference to the factory Link the objects together. As one of the objects dies the link is destroyed. The dead object's reference is set to null and the



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